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	<title>Comments on: Matt MacLaurin on creative expression with Boku</title>
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	<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/</link>
	<description>Strategies for Internet citizens</description>
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		<title>By: A developer of a Logo dialect</title>
		<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-130753</link>
		<dc:creator><![CDATA[A developer of a Logo dialect]]></dc:creator>
		<pubDate>Thu, 19 Nov 2009 13:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-130753</guid>
		<description><![CDATA[Somehow the attitude of how computers are perceived is already changed. In the past the computer was your partner. I.e. you communicated with the computer - you gave tasks, it did the tasks. Nowadays kids perceive the computer as a tool or as a gateway to receive and send content/entertainment. It is like a telephone - when you use it you do not think about the telephone itself, instead you are focused on the other side of the &quot;wire&quot;. These are just my two cents on the topic.

And another two cents: what makes me feel bad about all this computer revolution is that things are not compatible. If a person takes a 100 years old book, (s)he will be able to use it. If this person takes 20 years old computer, most likely (s)he will not be able to do anything.]]></description>
		<content:encoded><![CDATA[<p>Somehow the attitude of how computers are perceived is already changed. In the past the computer was your partner. I.e. you communicated with the computer &#8211; you gave tasks, it did the tasks. Nowadays kids perceive the computer as a tool or as a gateway to receive and send content/entertainment. It is like a telephone &#8211; when you use it you do not think about the telephone itself, instead you are focused on the other side of the &#8220;wire&#8221;. These are just my two cents on the topic.</p>
<p>And another two cents: what makes me feel bad about all this computer revolution is that things are not compatible. If a person takes a 100 years old book, (s)he will be able to use it. If this person takes 20 years old computer, most likely (s)he will not be able to do anything.</p>
]]></content:encoded>
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		<title>By: Socially innovative uses of technology: a year of podcasts &#171; Jon Udell</title>
		<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-127913</link>
		<dc:creator><![CDATA[Socially innovative uses of technology: a year of podcasts &#171; Jon Udell]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 15:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-127913</guid>
		<description><![CDATA[[...] Matt MacLaurin: Recapturing the joy of creative expression in software, in a game inspired by LOGO and implemented using modern software principles. (blog) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Matt MacLaurin: Recapturing the joy of creative expression in software, in a game inspired by LOGO and implemented using modern software principles. (blog) [...]</p>
]]></content:encoded>
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		<title>By: motorcycle service manuals</title>
		<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-126949</link>
		<dc:creator><![CDATA[motorcycle service manuals]]></dc:creator>
		<pubDate>Wed, 11 Mar 2009 20:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-126949</guid>
		<description><![CDATA[Interesting post, i have bookmarked your site for future referrence :)]]></description>
		<content:encoded><![CDATA[<p>Interesting post, i have bookmarked your site for future referrence :)</p>
]]></content:encoded>
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		<title>By: Education &#187; Blog Archive &#187; Jon Udell and Matt MacLaurin on Boku</title>
		<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-126182</link>
		<dc:creator><![CDATA[Education &#187; Blog Archive &#187; Jon Udell and Matt MacLaurin on Boku]]></dc:creator>
		<pubDate>Sun, 21 Dec 2008 07:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-126182</guid>
		<description><![CDATA[[...] children with an expression tool for the critical thought required for programming. Read more about this interview on JonUdell.com or jump over to IT Conversations to listen to the full podcast (37 min, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] children with an expression tool for the critical thought required for programming. Read more about this interview on JonUdell.com or jump over to IT Conversations to listen to the full podcast (37 min, [...]</p>
]]></content:encoded>
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		<title>By: The Best End of Year List &#171; Chief Outhouse Correspondent</title>
		<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-116886</link>
		<dc:creator><![CDATA[The Best End of Year List &#171; Chief Outhouse Correspondent]]></dc:creator>
		<pubDate>Sat, 05 Jan 2008 17:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-116886</guid>
		<description><![CDATA[[...] Matt MacLaurin: Recapturing the joy of creative expression in software, in a game inspired by LOGO and implemented using modern software principles. (blog) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Matt MacLaurin: Recapturing the joy of creative expression in software, in a game inspired by LOGO and implemented using modern software principles. (blog) [...]</p>
]]></content:encoded>
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		<title>By: Jon Udell and Matt MacLaurin on Boku - Noticias externas</title>
		<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-103460</link>
		<dc:creator><![CDATA[Jon Udell and Matt MacLaurin on Boku - Noticias externas]]></dc:creator>
		<pubDate>Mon, 10 Dec 2007 22:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-103460</guid>
		<description><![CDATA[[...] children with an expression tool for the critical thought required for programming. Read more about this interview on JonUdell.com or jump over to IT Conversations to listen to the full podcast (37 min, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] children with an expression tool for the critical thought required for programming. Read more about this interview on JonUdell.com or jump over to IT Conversations to listen to the full podcast (37 min, [...]</p>
]]></content:encoded>
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		<title>By: Mary Branscombe</title>
		<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-103415</link>
		<dc:creator><![CDATA[Mary Branscombe]]></dc:creator>
		<pubDate>Mon, 10 Dec 2007 20:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-103415</guid>
		<description><![CDATA[We lost a whole generation of programmers to the consoles; when I was first around computers, the 8-bit machines were cheap enough for the home and had both the games and the programming environment. BI (Before Internet - or mass availability of the Internet), instead of downloading, you typed in BASIC code published in the magazines to build games. PCs had more power but while they were too expensive for many homes, consoles snuck in, with no programming at all. I&#039;m seeing a drive towards codeless coding for gaming and casual online users and business users; it&#039;s going to be interesting to see if this turns into a major trend.

But the blank page... I know most writers get their ideas from a little shop in Poughkeepsie and personally I get a lot of the inspiration for getting started on writing from external sources, but I hope we keep the valuable side of looking at a sheet of blank paper and being forced to create from within. 

And can I quote Raymond Chandler? Writing is easy; you just look at a sheet of blank paper until your forehead bleeds.]]></description>
		<content:encoded><![CDATA[<p>We lost a whole generation of programmers to the consoles; when I was first around computers, the 8-bit machines were cheap enough for the home and had both the games and the programming environment. BI (Before Internet &#8211; or mass availability of the Internet), instead of downloading, you typed in BASIC code published in the magazines to build games. PCs had more power but while they were too expensive for many homes, consoles snuck in, with no programming at all. I&#8217;m seeing a drive towards codeless coding for gaming and casual online users and business users; it&#8217;s going to be interesting to see if this turns into a major trend.</p>
<p>But the blank page&#8230; I know most writers get their ideas from a little shop in Poughkeepsie and personally I get a lot of the inspiration for getting started on writing from external sources, but I hope we keep the valuable side of looking at a sheet of blank paper and being forced to create from within. </p>
<p>And can I quote Raymond Chandler? Writing is easy; you just look at a sheet of blank paper until your forehead bleeds.</p>
]]></content:encoded>
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		<title>By: Boku a programming Learning Tool &#124; Stefan Hayden</title>
		<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-103370</link>
		<dc:creator><![CDATA[Boku a programming Learning Tool &#124; Stefan Hayden]]></dc:creator>
		<pubDate>Mon, 10 Dec 2007 18:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-103370</guid>
		<description><![CDATA[[...] Jon Udell has a great interview with the creator of a new learning tool for the xbox called Boku that is meant to teach basic programming in a really fun and interesting way. It just was previewed at Microsoft&#8217;s TechFest and there is not much to look at but here is a short clip from youtube that looks cool and even makes sense after listening to the interview.  Posted December 10th, 2007 in video, web &#124; Link &#124;      if (ShowGoogleAd == 1) { document.write(&quot;&quot;); } [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Jon Udell has a great interview with the creator of a new learning tool for the xbox called Boku that is meant to teach basic programming in a really fun and interesting way. It just was previewed at Microsoft&#8217;s TechFest and there is not much to look at but here is a short clip from youtube that looks cool and even makes sense after listening to the interview.  Posted December 10th, 2007 in video, web | Link |      if (ShowGoogleAd == 1) { document.write(&#8220;&#8221;); } [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Gary</title>
		<link>http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-103356</link>
		<dc:creator><![CDATA[Gary]]></dc:creator>
		<pubDate>Mon, 10 Dec 2007 17:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/12/10/matt-maclaurin-on-creative-expression-with-boku/#comment-103356</guid>
		<description><![CDATA[Scratch from MIT (http://scratch.mit.edu) is substantially similar - including the &quot;always correct&quot; and social aspects. It includes logo-like behavior (pen), sprite-based animations, some event-processing, etc. My 9-year-old daughter absolutely loves it - thinks up creative ways of doing things within the constraints of a fairly simple environment. My son preferred the flexibility of GameMaker - which is more powerful, a bit more difficult.  But Scratch has the sharing/social aspects, is easier to use - has an animation bent, and best of all, it&#039;s available right now, and you can even buy a sensor board.]]></description>
		<content:encoded><![CDATA[<p>Scratch from MIT (<a href="http://scratch.mit.edu" rel="nofollow">http://scratch.mit.edu</a>) is substantially similar &#8211; including the &#8220;always correct&#8221; and social aspects. It includes logo-like behavior (pen), sprite-based animations, some event-processing, etc. My 9-year-old daughter absolutely loves it &#8211; thinks up creative ways of doing things within the constraints of a fairly simple environment. My son preferred the flexibility of GameMaker &#8211; which is more powerful, a bit more difficult.  But Scratch has the sharing/social aspects, is easier to use &#8211; has an animation bent, and best of all, it&#8217;s available right now, and you can even buy a sensor board.</p>
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