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	<title>Comments on: A conversation with Ned Gulley about the MATLAB Programming Contest</title>
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	<link>http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/</link>
	<description>Strategies for Internet citizens</description>
	<lastBuildDate>Sat, 13 Mar 2010 11:02:59 +0000</lastBuildDate>
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		<title>By: Philomena Champy</title>
		<link>http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-132500</link>
		<dc:creator>Philomena Champy</dc:creator>
		<pubDate>Sat, 13 Mar 2010 07:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-132500</guid>
		<description>One of the sites I found has lots of great information on &lt;a href=&quot;http://www.hotgamedownloads.info&quot; rel=&quot;nofollow&quot;&gt;herbal teas&lt;/a&gt; and was really insightful. Being that its so hard to find information I thought this would help</description>
		<content:encoded><![CDATA[<p>One of the sites I found has lots of great information on <a href="http://www.hotgamedownloads.info" rel="nofollow">herbal teas</a> and was really insightful. Being that its so hard to find information I thought this would help</p>
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		<title>By: Socially innovative uses of technology: a year of podcasts &#171; Jon Udell</title>
		<link>http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-127908</link>
		<dc:creator>Socially innovative uses of technology: a year of podcasts &#171; Jon Udell</dc:creator>
		<pubDate>Wed, 10 Jun 2009 15:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-127908</guid>
		<description>[...] Ned Gulley: Designing problems to be solved by gameplay that teaches advanced skills using an optimal mix of cooperation and competition. (blog) [...]</description>
		<content:encoded><![CDATA[<p>[...] Ned Gulley: Designing problems to be solved by gameplay that teaches advanced skills using an optimal mix of cooperation and competition. (blog) [...]</p>
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		<title>By: A conversation with John Buckman about Nazi invaders from the moon (and other things) &#124; MyNewsPlus.com</title>
		<link>http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-124377</link>
		<dc:creator>A conversation with John Buckman about Nazi invaders from the moon (and other things) &#124; MyNewsPlus.com</dc:creator>
		<pubDate>Sun, 08 Jun 2008 16:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-124377</guid>
		<description>[...] and some of the leading practitioners are game designers. For more on this theme, listen to Ned Gulley&#8217;s reflections on the MATLAB programming contest he&#8217;s been running for a number of [...]</description>
		<content:encoded><![CDATA[<p>[...] and some of the leading practitioners are game designers. For more on this theme, listen to Ned Gulley&#8217;s reflections on the MATLAB programming contest he&#8217;s been running for a number of [...]</p>
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		<title>By: A conversation with John Buckman about Nazi invaders from the moon (and other things) &#171; Jon Udell</title>
		<link>http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-124327</link>
		<dc:creator>A conversation with John Buckman about Nazi invaders from the moon (and other things) &#171; Jon Udell</dc:creator>
		<pubDate>Tue, 03 Jun 2008 14:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-124327</guid>
		<description>[...] and some of the leading practitioners are game designers. For more on this theme, listen to Ned Gulley&#8217;s reflections on the MATLAB programming contest he&#8217;s been running for a number of years.    [...]</description>
		<content:encoded><![CDATA[<p>[...] and some of the leading practitioners are game designers. For more on this theme, listen to Ned Gulley&#8217;s reflections on the MATLAB programming contest he&#8217;s been running for a number of years.    [...]</p>
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		<title>By: TIP Community &#187; Lessons from the Matlab Programming Contest</title>
		<link>http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-77596</link>
		<dc:creator>TIP Community &#187; Lessons from the Matlab Programming Contest</dc:creator>
		<pubDate>Thu, 08 Nov 2007 14:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-77596</guid>
		<description>[...] A conversation with Ned Gulley about the MATLAB Programming Contest [...]</description>
		<content:encoded><![CDATA[<p>[...] A conversation with Ned Gulley about the MATLAB Programming Contest [...]</p>
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		<title>By: Kirsten Greed</title>
		<link>http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-75287</link>
		<dc:creator>Kirsten Greed</dc:creator>
		<pubDate>Sun, 04 Nov 2007 04:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-75287</guid>
		<description>Hi Jon
Wow! I loved the concept of a problemscape as a flower garden.... I wanted to abstract it one more level to the development of problemscapes as a problemscape.... and to extend the planting of a seed metaphore.

Also, there is a seed that I have been thinking about for some time.... and am unsure where to plant. Could you advise me?

It has to do with the idea of teaching spelling through on line ( and also real ) trading card games.

Trading card games, such as Pokemon, Yu Gi Oh and Magic the Gathering, sweep the playgrounds every so often.

The themes are about a card having an attack and defence value, and various properties that alter the way they can be used in battle.

I started thinking about how boys in particular ( mine are now 9 &amp; 11 ) are prone to find the &quot;teachable moment&quot; in the context of a battle.

I was thinking of each card being a word.
Words can be split into phonetic sounds.
A phonetic sound is typically spelt with 1 , 2 ,3 or sometimes 4 letters  ( graph, digraph, trigrah ) Also they have properties such as verb, noun , adjective etc.

The game rules could be devised so that the  attack &amp; defense values of a word could be worked out from the phonetic composition and spelling of the word. Other powers could be infulenced by the properties of the word.

My dream is that the game would be developed as a collaborative effort between lots of kids, teachers and software developers, under some kind of open license.

Best wishes
Kirsten Greed</description>
		<content:encoded><![CDATA[<p>Hi Jon<br />
Wow! I loved the concept of a problemscape as a flower garden&#8230;. I wanted to abstract it one more level to the development of problemscapes as a problemscape&#8230;. and to extend the planting of a seed metaphore.</p>
<p>Also, there is a seed that I have been thinking about for some time&#8230;. and am unsure where to plant. Could you advise me?</p>
<p>It has to do with the idea of teaching spelling through on line ( and also real ) trading card games.</p>
<p>Trading card games, such as Pokemon, Yu Gi Oh and Magic the Gathering, sweep the playgrounds every so often.</p>
<p>The themes are about a card having an attack and defence value, and various properties that alter the way they can be used in battle.</p>
<p>I started thinking about how boys in particular ( mine are now 9 &amp; 11 ) are prone to find the &#8220;teachable moment&#8221; in the context of a battle.</p>
<p>I was thinking of each card being a word.<br />
Words can be split into phonetic sounds.<br />
A phonetic sound is typically spelt with 1 , 2 ,3 or sometimes 4 letters  ( graph, digraph, trigrah ) Also they have properties such as verb, noun , adjective etc.</p>
<p>The game rules could be devised so that the  attack &amp; defense values of a word could be worked out from the phonetic composition and spelling of the word. Other powers could be infulenced by the properties of the word.</p>
<p>My dream is that the game would be developed as a collaborative effort between lots of kids, teachers and software developers, under some kind of open license.</p>
<p>Best wishes<br />
Kirsten Greed</p>
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		<title>By: ITConversations and SIConversations: Better together &#171; Jon Udell</title>
		<link>http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-68960</link>
		<dc:creator>ITConversations and SIConversations: Better together &#171; Jon Udell</dc:creator>
		<pubDate>Thu, 11 Oct 2007 17:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jonudell.net/2007/10/08/a-conversation-with-ned-gulley-about-the-matlab-programming-contest/#comment-68960</guid>
		<description>[...] the past week or so. (The others so far published appear in the above blurb.) I love the fact that my interview with Ned Gulley shows up in that list. Although there&#8217;s no obvious connection between Ned Gulley and Amory [...]</description>
		<content:encoded><![CDATA[<p>[...] the past week or so. (The others so far published appear in the above blurb.) I love the fact that my interview with Ned Gulley shows up in that list. Although there&#8217;s no obvious connection between Ned Gulley and Amory [...]</p>
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